EduXR Visual artist 1x MBO

We are taking part in the European Interreg project EduXR. Our role is to develop up to 10 educational XR apps to educate students/professionals in We are part of a European project called EduXR. In this project we make XR apEduXR Visual artist

Our current app is a nursing simulation: ABCDE Acute Situation. A patient is in an acute situation and the student works through the ABCDE method, using their own hands instead of controllers. The app runs on two brands of headsets. The scenario with the adult patient is almost finished; an elderly patient and a child will follow.

For these scenarios we expect the following visual work to be developed:

  • A different layout of the hospital room for each scenario, built with the assets we already have
  • A hand model that fits perfectly, including the skeleton: you build the bones and name every bone yourself. The technique already works, it needs a better skin
  • A new character that does not exist yet, built with MetaHuman
  • Animations that follow the scenario, step by step
  • Voices and sounds that fit the patient and the situation
  • Keeping everything light enough to run on a standalone headset: polycount, textures and lighting

You will work inside Unreal Engine & Blender, which means a lot of Blueprints and some C++ with your 3D art.

Your internship is to help build visual templates that we can easily reuse for the scenarios that follow. And while you’re at it… You might as well create the visuals for your own small scenario with the templates you developed! You will work together with a software engineer and another intern who focuses on the development part of the templates.